Author Topic: Liftoff! Remake  (Read 48994 times)

Offline surlalune

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Liftoff! Remake
« on: March 19, 2007, 02:25:18 PM »
I was thinking of recreating the Liftoff! board game. The trouble is, I don't know how it works! :? I got the game board, inventory sheet and cards... just the rules, faliure chart and year track....
I really don't know what to say...

Offline cartmancakes

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Re: Liftoff! Remake
« Reply #1 on: March 20, 2007, 03:29:47 PM »
I have the complete game.  But I'm not completely sure of your question there.

I have heard that Fritz may be making another one.  But he hasn't confirmed that with me, at least not yet.  He has yet to EVER answer any of my emails.  And Michael hasn't heard anything.

My brother and I are also thinking of remaking it, but with a lot of expanded rules.
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Offline surlalune

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Re: Liftoff! Remake
« Reply #2 on: March 20, 2007, 03:44:55 PM »
Oh yes, that reminds me, I contacted Fritz about the game, and yes he still got some copies, at a price of $24.95, not including the England shipping cost of $14... Great Britain Pounds are £1 to $2 these days...so £7 shipping should do it!
I really don't know what to say...

Offline cartmancakes

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Re: Liftoff! Remake
« Reply #3 on: March 20, 2007, 09:58:32 PM »
Well that sucks!  I spent almost $50 on it on a user board game website!

That's awesome!  You've got responses from him?  I'm jealous!

So, are the rumors true?  Is he remaking the game?

I might be interested in buying it as well, as my brother wants his own copy to test his "house rules" with.  How can I get a hold of him?

Thanks
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Offline surlalune

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Re: Liftoff! Remake
« Reply #4 on: March 21, 2007, 12:12:37 PM »
[email protected]

I got that off 'Home of The Underdogs'...
I really don't know what to say...

Offline surlalune

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Re: Liftoff! Remake
« Reply #5 on: March 21, 2007, 04:19:32 PM »
I do have a rough idea about the Activity Turn...just the Launch Phase I'm not sure about....
I really don't know what to say...

Offline cartmancakes

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Re: Liftoff! Remake
« Reply #6 on: March 22, 2007, 12:11:31 PM »
I'll see if I can't copy the manual and maybe send it your way. 
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Offline surlalune

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Re: Liftoff! Remake
« Reply #7 on: March 22, 2007, 12:30:24 PM »
Gee, thanks! :)
I really don't know what to say...

Offline surlalune

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Re: Liftoff! Remake
« Reply #8 on: March 24, 2007, 03:19:45 AM »
When can I get it, by the way?
I really don't know what to say...

Offline cartmancakes

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Re: Liftoff! Remake
« Reply #9 on: March 26, 2007, 03:19:04 PM »
Yeah, I keep forgetting about this...  Dang, last Friday would have been perfect for me... 

I'll put up a reminder in my outlook for this.  Thanks for your patience...
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Offline surlalune

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Re: Liftoff! Remake
« Reply #10 on: June 09, 2007, 03:25:29 AM »
Oh, I've forgotten about it too! :lol:
I really don't know what to say...

Offline cartmancakes

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Re: Liftoff! Remake
« Reply #11 on: June 11, 2007, 01:08:39 PM »
Oh, I've forgotten about it too! :lol:

Argh!  Thanks for the re-reminder!
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Offline Count Zero

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Re: Liftoff! Remake
« Reply #12 on: June 20, 2007, 06:19:27 PM »
Wow, how did I miss this thread?

A couple of friends & I did our own modification a few years ago.  Among the changes we made:

- Earth Orbital Burn roll is always made by the rocket.

- Earth Mission Burn (which should properly be called Trans-Lunar Injection (or Trans-Planetary Injection, for interplanetary probes) - this is one of many names we chose not to change) roll is made by the rocket, or in certain circumstances, by a kicker.

- We deleted the orbital steps on lunar returns.  Returning spacecraft now have an In-Route Activities step, a Course Correction step (for which we made a new failure chart) and then straight to Re-Entry.  We adjusted the map to show this.

- When using One-Person Lunar Modules, EVAs are required to go between the capsule and the one-person lander when testing a LM or making a lunar landing.

- 1-man landers no longer require a docking module.

- Lunar missions using a two-person capsule with a one-person module require two kickers:  One for the LM, which makes the Lunar Orbital and Lunar De-orbital burns, and one for the capsule, which makes the Lunar Mission Burn and Course Correction.  Earth Mission Burn is made by the rocket.

- We adjusted the map to tuck the Lunar Orbital Activities box into the flow. 

- We changed the EVA safety R&D to resemble docking.  You no longer roll dice to improve EVA safety - you must learn through experience.  +15% for successful EVAs, +5% for non-fatal failed EVAs.

- Lunar Missions using a three-person capsule or a minishuttle must use a three-stage or “mega” stage rocket.

- Lunar missions using a minishuttle or a two-person capsule require a kicker for the Lunar Mission Burn and Course Correction.  For MLP and MLO missions, the two-person capsule may also use the kicker for the Earth Mission Burn.

- Economics of mass production:  After building 12 rockets (or 6 of anything else) of a given type, subsequent units cost 1/6 less. 

There were several other minor changes, summarized on a 1-page MSWord document.

The new failure chart is on a revised Page 23 of the rulebook, which is also a 1-page MSWord document.

We completely rewrote Appendix C to specify exactly what hardware was needed for each mission type and what rolls were needed.  This is a 3-page MSWord document.

The revised map is a 7.2MB jpg.  I put it on CD and had a print-shop put it on 17x11 glossy paper for a few dollars.

We rewrote the R&D sheet (as an MSExcel file), incorporating rules changes, and some tweaks to the cost & weights.  We could have gone hog-wild with this (I wanted to make 3-stage & mega-rockets much more expensive, separate upper stages into their own R&D tracks, and allow modular construction of EOR-direct spacecraft), but we restrained ourselves to keep it on one page, and to preserve simplicity.  Simplicity is important - we wanted to be able to teach Liftoff! to new players as a beer & pretzels game without overwhelming them.

I also made new cards, but those are not in a standard format (they are .pdd).

If anyone wants to check these out, PM me with your e-mail address.
« Last Edit: June 20, 2007, 06:24:48 PM by Count Zero »
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Offline Peyre

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Re: Liftoff! Remake
« Reply #13 on: June 21, 2007, 01:56:44 PM »
That's pretty impressive, Count.  I'm not into the board game myself (barely have time to play BARIS solo, with a toddler and a newborn), but you seem to have put together some formidable changes.  It also makes me wonder if a new enhancement request for BARIS should be to make DMs optional on missions involving an LM--but, if you leave off the DM, you have no fallback method for transferring crew to/from the LM.

Offline Count Zero

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Re: Liftoff! Remake
« Reply #14 on: June 21, 2007, 05:14:26 PM »
if you leave off the DM, you have no fallback method for transferring crew to/from the LM.

I left off the DM because I felt it unnecessary.  When I think "docking module", I think of the three historical examples: the Gemini-Agena Target Vehicle (GATV), the Atlas/Augmented Target Docking Adapter (ATDA) and the Apollo-Soyuz docking adapter.  Neither the LK nor the proposed US 1-man LM needed anything that big.  EVA was the only means considered for crew transfer to/from either of these vehicles, thus the extra EVA steps.  The extra kicker that the LM uses is a significant weight penalty - even moreso because we decided to use the Kicker-B stats from BARIS instead of the original Liftoff! kicker, which corresponds to Kicker-A in BARIS.
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